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What are the terms used in the Kinectify transaction monitoring system?

Description of the terms used throughout the transaction monitoring system.

Overview

Kinectify uses various terms to characterize a player's transactional behavior, the types of transactions conducted, instruments used on various transactions, and analytical data points used in its alerting system, all aimed at assisting users detect potentially suspicious activities.

Terms

  • Cash-In: Inbound transaction of cash coming into the casino from a player.

  • Chip-In: Chips redeemed for Cash at a casino cage or other redemption locations

  • Cash-Out: Outbound transaction of cash leaving the casino to the player

  • Chip-Out: Chips purchased by customer from the casino (Table, cage, etc)

  • Volume-In: The sum of all inbound transactions for a player. This would include Cash in, Chip purchase, Front money deposits, Wire In, Marker repayments, Race and Sports wagers, Slot Bills in, etc.

  • Volume-Out: Sum of all outbound cash transactions. This would include Cash out, Chip Redemptions, Tito redemptions, Front money withdrawals, Wire out, Marker issuances, Race and Sport Payouts,

  • Amount risked: Aggregated sum of the total wagers placed by the player during the gaming period, this is displayed as a dollar amount.

  • Risked Percentage Utilization: Aggregated sum of amount risked, divided by the total amount of gaming instruments purchased.

  • Frequency: Total count of transactions for a player that occurred during a period of time.

  • Transaction Interval: Adjustable period of time between transactions.

  • Transaction Range: Range of cash in or cash out transactions conducted by an individual from Lowest to Greatest amount.

  • Win-Loss Ratio: The ratio of the players wins and losses.

  • Currency: Different types of foreign currencies used or exchanged within the casino, displayed as an amount or value and the source country.

  • Chips on Hand: This is an aggregated total of chips received by the player through purchases and or wins, at the time of a chip redemption.

  • Threshold: Transactional dollar limit set by your organization. Activity above it is detected as an event, which becomes an alert only if it also meets the escalation settings for its alert type.

  • KYC: Know your customer.

Definitions

  • Structuring: Is the intentional act of breaking up a transaction(s) into multiple smaller transactions for the purpose of avoiding reporting thresholds.

  • Minimal gaming: Is a calculated measurement based on the amount funds brought into a casino vs how much was utilized for a true gaming purpose.

  • Gaming Instruments: Items that hold monetary value in that casino like cash: chips, TITO tickets, markers. Could also be any other gaming device.

  • Slot Bill-in: Bills inserted into a slot machine.

  • Bill Stuffing: Act of loading (aka stuffing) money into a slot machine with minimal or no play. Typically, money launders bill stuff a slot machine with small denomination bills, receive a TITO ticket, and cash out the ticket to receive large denomination bills.

  • TITO: Slot Ticket-In/Ticket-Out these are paper vouchers with a bar code indicating the amount of money represented that can redeemed at a kiosk or cage. Most typically, players receive these vouchers after pressing the cash out button on a slot machine.

  • Coin In: Total of all wagers at a slot machine over a given time. For example, if I sat down at a slot machine and played from 10AM - 11 AM. My "coin-in" would equal the total of all wagers/bets placed during that time frame.

  • Slot Win Loss: Winnings or Losses for rated play at a slot machine.

  • Slot Time Played: Total time played at slot machines for the player.

  • Chip Purchases: Chips purchased at table games or the cage with cash.

  • Chip Redemption: Chips redeemed for real money at the cage.

  • Table Win Loss: Winnings or Losses for rated play at table games.

  • Table Time Played: Total time played at table games for the player.

  • Average Wager: Average wagers across all table games activity per day. (May be measured in varying time frames depending on how your organizations tracks play).

  • Poker Buy-in: Chips purchased with cash for live non-tournament poker play at a poker table or poker cage.

  • Poker Cash-out: Poker chips redeemed at casino cage or designated poker area for real money.

  • Poker Tournament Buy in: Use of money to purchase a seat and predetermined amount of tournament (nonvalue) Chips for a given poker tournament.

  • Poker Tournament Payout - The Payment of money as a prize for reaching a defined place or level in a poker tournament.

  • Poker Time Played: Totally time played at poker for the player over the day.

  • Marker Issuances: Cash or gaming instruments issued to a player on a line of credit.

  • Marker Payments: Payments on outstanding markers on a player’s line of credit.

  • Credit Card Advance: Cash advances distributed to players through a 3rd party vendor using a player’s credit card.

  • Debit Card Advance: Cash advances distributed to players through a 3rd party vendor using a player’s debit card.

  • E-Check: Electronic cash cashing distributed to players through a 3rd party vendor utilizing an electronic withdrawal from player’s existing checking account.

  • Check Cashing: Cash distribution to player from physical check cashing. Depending on company policy, players may elect to receive chips or TITO tickets in lieu of cash.

  • Wire In: Money wired into player’s casino deposit account at casino from player’s bank account.

  • Wire Out: Money wired out of casino to player’s bank account from player’s casino deposit account.

  • Deposit Account (Front Money) Deposit: Cash or cash equivalent (i.e. chips) deposited into a player’s deposit account.

  • Deposit Account (Front Money) Withdrawal: Cash or cash equivalent (i.e. chips) withdrawal from a player’s deposit account.

  • Safekeeping Account (Savings Accounts): Player's funds held by a casino for safekeeping for play.

  • kScore: overall AML risk score for a player based on the risk factors displayed on the risk factors page of the player profile.

  • Confidence Score: The score given to an Active alert. It shows how likely it is that the detected activity needs to be escalated.

  • Pattern qualification: A setting that requires a minimum number of qualifying events within an evaluation period before an alert is produced.

  • Deep Analysis: A setting that uses your property's past investigation outcomes to help decide whether activity should become an alert.

  • Detection and escalation settings: The settings for each alert type that control what activity is detected and when it becomes an alert.

  • Non-escalated event: Activity that was detected but did not meet the escalation criteria, so no alert was created. These are listed in the Non-Escalated Events log.

  • Contributing factors: Data received that raises or adds to the impact of an event or transaction.

  • Mitigating factors: Data received that lowers or lessens the impact of event or transaction.

  • Retail Casino: Walk-in casino. Retail casinos provide in-person gambling services.

  • Interactive: Online gaming. Interactive gaming is typically mobile, in-home, or remote gambling services.

  • Jurisdiction: The location of the property or enterprise, defined by the governing body that controls that organization.